Board Meeting: July 30th – September 1st

Posted: July 30, 2009 in business, Sport, Xtreme Ice Skating

Board_of_Directors_image

The Sport of Xtreme Ice Skating
Board of Directors Meeting
Week of: July 30th, 2009


Current Board Members:
Becky, Dan, Ivan, Loop, Max, Michael, Nathan (Chairman), Paul


Statement of Sport:
We’re thrill seekers on the ice. We lead, perform, create, and inspire.


I. Topic of discussion:
     A. Determine guidelines for Intermediary Level-1 tricks:

Compiled list of guidelines to be voted on:

3-Turn (inside edges and outside edges)
1. Must keep back relatively straight.
2. Must drop weight.
3. Must create a “3″ in the ice, which is a pivot.
4. Arms used for balance – no specific position but arms can not be down at your side.
5. Head must remain up.
6. Leg must be evidently clear of floor

Double-footed Backwards Turn
1. Performed backwards, both feet must form half circle or an arc.
2. Must cut hard into the ice.
3. Movement must display power by leaning into it and with speed.
4. Must exit turn without stumble.

Kneeslides (basic and advanced)
1. Knee must hover the ice slightly or touch the ice.
2. Must show control and balance.
3. Trailing leg should be inline or almost with front leg.
4. Advanced knee slide should slide forwards for a moment before turning whilst maintaining position, then perform turn without arms flailing.

One Footed Hops
1. Must jumpor take off with one foot.
2. Must land on both feet.
3. Requires a 180 degree turn in air.
4. Arms must remain under control.

Reverse Apolo’s Turn (basic)
1. Take-off and landing on one foot.
2. Knee’s bent.
3. Head is up.
4. Torso is not bent too far over.

T-Turns
1. Must rotate/pivot from forwards to backwards.
2. Must create an approximate “T” shape as the turn takes place
3. Can not dip head over too much and can not stumble.
4. Leg that is not pivoting must be lifted in air.
5. Must start and finish turn on one leg showing stability.
6. Must be a hard/quick edge.
7. Must perform once on both sides.

Moving Spins
1. Must perform minimum if 5 consecutive spins in a row. without
2. Must maintain forward speed and momentum.
3. Spins should be performed relatively quickly but at a speed (spins can’t look slow).
4. Must be performed in a line and not turning
5. Must show control.

Eagle Turn
1. BOTH arms must be sideways to aid balance.
3. Must form a half-circle or an arc.
4. Turn must be hard and slightly fast (it must look like you’re digging into the ice, not just turning lazily).
5. Must drop your weight going into turn.

Drunken’ Sailor Movement (not the Drunken’ Sailor).
1. Feet must pivot from backwards to sideways.
3. Head must remain up (can’t look at your feet).
4. Arms should be under control but used for movement.
5. Hips should pivot to aid pivoting action.
6. Movement should be performed at a speed that shows control.

T-Stop
1. Rear foot must be at a roughly 90 degree angle to leading foot
2. Front foot must be lifted clearly into the air and remain in the air until the stop is complete
3. Must exit stop without stumble or fall.
4. Body should remain relatively upright showing control of braking
5. Arms positioned however is comfortable to skater but show control.

Insanity
1- feet must form criss-cross pattern so the paths of each foot, cross.
2- feet must move with considerable speed.
3. Must show control and balance.

—————————————————————————
– 3-Turn (inside edges and outside edges)
1. Must keep back relatively straight.
2. Must drop weight.
3. Must create a “3″ in the ice, or what appears to be that movement.
4. Arms can not be at side.
5. Head must remain up.

Paul “3-Turn”:
1 – Leg must be evidently clear of floor
2 – Arms used for balance – no specific position solely what is comfortable
3 – Must clearly form a pivot and then turn on edge ie Turn must be relatively sharp to prove capability
4 – Keep head up and drop weight, Not necessarily a rule of the trick but taught to aid student

– Double-footed Backwards Turn
1 – Must form half circle.
2 – must cut hard into the ice.
3 – movement must display power.
4 – Must exit movement without stumble.

Double Footed Backwards Turn:
1 – Performed backwards feet should form a line
2 – movement should make an arc
3 – turn should be leant into to increase speed slightly
4 – should be performed to left or to the right

– Kneeslides (basic and advanced)
1- knee must hover the ice slightly or touch the ice.
2- must show control over spin on advanced kneeslide.

Paul – Kneeslides:
1 – Knee should hover the ice or touch
2 – trailing leg should be inline or almost with front leg
3 – advanced knee slide should slide forwards for a moment before turning whilst maintaining position then perform turn without arms flailing etc
4 – movement should show control and balance

– One Footed Hops
1. must jump with one foot.
2. must land with two feet.
3. requires a 180 degree turn in air.
4. arms can NOT swing wildly.

Paul – One footed hops:
1 – Take off one footed
2 – Land on both feet equally with one foot behind the other with the trailing leg landing at the front of the direction of travel
3 – Perform 180 degree turn in the air
4 – Arms placed however is comfortable but under control

– Reverse Apolo’s Turn (basic)
1. take-off and landing on one foot.
2. knee’s bent.
3. head is up.
4. NOT bent too far over.

– T-Turns
1. Can not dip head over (a little is okay. nothing drastic)
2. Must form a “T” with your feet.
3. Leg that is not stopping must be lifted in air.

– Moving Spins
1. must perform 5 consecutive spins in a row without losing balance or falling.
2. Must keep forward momentum.
3. Spins can NOT be slow (minimum of 1 & 1/2 spins per second).
4. Must follow a relatively straight line. Can not form a circle.

Paul – Moving Spins:
1 – Must comfortably display numerous spins in a row without losing control, roughly 5
2 – Must be performed in a line and not turning
3 – Must maintain a degree of speed/momentum
4 – Spins should be performed relatively quickly but at a speed that shows control

– Eagle Turn
1. BOTH arms must be out (sideways), behind back, or on waist.
2. BOTH arms can NOT be hanging down or in air above the head.
3. Must form a half-circle.
4. Turn must be hard and fast (it must look like you’re digging into the ice).
5. Must drop your weight (part of guideline 4).

Paul – Eagle Turn:
1 – Must create an arc type shape
2 – Arms should be positioned roughly sideways to aid balance

– Drunken’ Sailor Movement
1. foot must come from behind and finish in parallel position.
2. both feet can not leave the ice.
3. head must remain up.
4. must perform 2 complete circles on left and right sides.

Paul – Drunken sailor:
1 – Feet should perform two forward movements one after the other then two backwards movements one after the other creating a cross movement whilst spinning on a point.
2 – Movement should be performed at a speed showing control
3 – Arms should be under control but enhance the “drunken” action
4 – keep head up-ish to aid balance
5 – feet should not leave ice during any of the movement

– T-Stop
1. Must form a “T” while stopping.
2. Foot in front that’s in the air, can not touch the ice while stopping.
3. Must EXIT stop without a stumble or fall.
4. Can not dip body too forward over. (a common mistake)

Paul T-Stop:
1- Front foot must be lifted clearly into the air and remain in the air until the stop is complete
2 – Rear foot must be at a roughly 90 degree angle to leading foot
3 – Body should remain relatively upright showing control of braking
4 – Arms positioned however is comfortable to skater but show control

– Insanity
1- feet must form criss-cross motion.
2- feet must move with considerable speed.

Paul – Insanity:
1 – Feet must make cross pattern so paths of each foot cross
2 – Should be performed at pace whilst showing good control over balance

T-Turns
1. You must hop and form a “T” for at least a split second.
2. Movement must be done going backwards.
3. Can not stumble.
4. Must perform once on both sides.
5. Must be a hard/quick edge.

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Comments
  1. Dan Perceval says:

    Trick: 3-Turn

    1. Must keep back relatively straight.
    2. Must drop weight.
    3. Must create a “3” in the ice, or what appears to be that movement.
    4. Arms can not be at side.
    5. Head must remain up.

  2. Paul says:

    are we commenting on the rules for all tricks in intermediate or just 3 turn initially?

    • Dan Perceval says:

      Comment on the guidelines for ALL. I put the 3-Turn because it was all I had time to do so far. I’m trying to finish off this tutorial for Eagle Footwork. Hopefully it will be done late tonight and I’ll post on Wednesday the guidelines for the rest of these.

  3. Dan Perceval says:

    One Footed Hops:
    1. must jump with one foot.
    2. must land with two feet.
    3. requires a 180 degree turn in air.
    4. arms can NOT swing wildly.

    T-Stop:
    1. Can not dip head over (a little is okay. nothing drastic)
    2. Must form a “T” with your feet.
    3. Leg that is not stopping must be lifted in air.

    Moving Spins:
    1. must perform 5 consecutive spins in a row without losing balance or falling.
    2. Must keep forward momentum.
    3. Spins can NOT be slow (minimum of 1 & 1/2 spins per second).
    4. Must follow a relatively straight line. Can not form a circle.

    Eagle Turn:
    1. BOTH arms must be out (sideways), behind back, or on waist.
    2. BOTH arms can NOT be hanging down or in air above the head.
    3. Must form a half-circle.
    4. Turn must be hard and fast (it must look like you’re digging into the ice).
    5. Must drop your weight (part of guideline 4).

  4. Dan Perceval says:

    Insanity:

    1- feet must form criss-cross motion.
    2- feet must move with considerable speed.

    Drunken’ Sailor Movement:

    1. foot must come from behind and finish in parallel position.
    2. both feet can not leave the ice.
    3. head must remain up.
    4. must perform 3 strokes on left and right sides.

    T-Turns:

    1. You must hop and form a “T” for at least a split second.
    2. Movement must be done going backwards.
    3. Can not stumble.
    4. Must perform once on both sides.

  5. Dan Perceval says:

    Double-Footed Backwards Turn:

    1 – Must form half circle.
    2 – must cut hard into the ice.
    3 – movement must display power.
    4 – Must exit movement without stumble.

    Kneeslides (basic and advanced):

    1- knee must hover the ice slightly or touch the ice.
    2- must show control over spin on advanced kneeslide.

  6. Paul says:

    3 turn:

    1 – Leg must be evidently clear of floor
    2 – Arms used for balance – no specific position solely what is comfortable
    3 – Must clearly form a pivot and then turn on edge ie Turn must be relatively sharp to prove capability
    4 – Keep head up and drop weight, Not necessarily a rule of the trick but taught to aid student

  7. Paul says:

    One footed hops:

    1 – Take off one footed
    2 – Land on both feet equally with one foot behind the other with the trailing leg landing at the front of the direction of travel
    3 – Perform 180 degree turn in the air
    4 – Arms placed however is comfortable but under control

  8. Paul says:

    t-stop:

    1- Front foot must be lifted clearly into the air and remain in the air until the stop is complete
    2 – Rear foot must be at a roughly 90 degree angle to leading foot
    3 – Body should remain relatively upright showing control of braking
    4 – Arms positioned however is comfortable to skater but show control

  9. Paul says:

    Moving Spins:

    1 – Must comfortably display numerous spins in a row without losing control, roughly 5
    2 – Must be performed in a line and not turning
    3 – Must maintain a degree of speed/momentum
    4 – Spins should be performed relatively quickly but at a speed that shows control

  10. Paul says:

    eagle turn:

    1 – Must create an arc type shape
    2 – Arms should be positioned roughly sideways to aid balance

  11. Paul says:

    Insanity:

    1 – Feet must make cross pattern so paths of each foot cross
    2 – Should be performed at pace whilst showing good control over balance

  12. Paul says:

    Drunken sailor:

    1 – Feet should perform two forward movements one after the other then two backwards movements one after the other creating a cross movement whilst spinning on a point.
    2 – Movement should be performed at a speed showing control
    3 – Arms should be under control but enhance the “drunken” action
    4 – keep head up-ish to aid balance
    5 – feet should not leave ice during any of the movement

  13. Paul says:

    double footed backwards turn:

    1 – Performed backwards feet should form a line
    2 – movement should make an arc
    3 – turn should be leant into to increase speed slightly
    4 – should be performed to left or to the right

  14. Paul says:

    kneeslides:

    1 – Knee should hover the ice or touch
    2 – trailing leg should be inline or almost with front leg
    3 – advanced knee slide should slide forwards for a moment before turning whilst maintaining position then perform turn without arms flailing etc
    4 – movement should show control and balance

  15. Paul says:

    Unfortunately i dont know what t turns are so i cant comment on them, couldnt find a video or photo of how to do them either! Sorry!

    • Dan Perceval says:

      I haven’t done a tutorial on T_Turns yet. THe problem is, I didn’t get footage for them in Vermont. I was quickly able to get footage of myself doing them at my rink when it was totally empty. I will have to do a voice-over tutorial using this footage, and will do it soon. It’s going to be a pain though.

  16. Paul says:

    Yeah it would probably be handy for other board members too as I imagine others will be in the same boat! On a brighter note at least I’ve got all my opinions down for all the other tricks, took a little while to have a look through and think each trick through!!

    • Dan Perceval says:

      Yeah, I hear that. It was a pain to go through all the videos and determine the guidelines. It’s a lot of hard work. I suppose this is why most people wouldn’t want to create a sport, because it’s mostly boring and tedious work. But doing these guidelines is nothing. Wait till we get to the ice-rink management problem and insurance problem early next year. That’s gonna be a nightmare.

    • Dan Perceval says:

      Paul, the t-Turns are in the Frontward Footwork tutorial.

      Minutes in the video that cover the T-Turn:
      Position: 3:25 to 4:48

  17. Paul says:

    haha yay! roll on more complex problems haha! I would have thought someone else would have commented on this by now, maybe by me putting my views on as well as yours too it’ll spark some skaters into a response!

  18. Max says:

    Looks solid!

  19. Paul says:

    T-turns:

    1 – Must rotate from forwards to backwards
    2 – Must create an approximate t shape as the turn takes place
    3 – Must start and finish turn on one leg showing stability
    4 – Must be performed rotating fronside and backside

  20. Paul says:

    That sounds reasonable enough! Its a lot to look over and comment on to be honest so I’m not surprised very few members have commented!!

    I actually found the the t-turn quite difficult to comment on as its relatively simple – its just a turn with a hop haha! Ah well hopefully what I put is ok!

    • Dan Perceval says:

      I hear you. I think it depends on what’s most important to Members. If they feel really strongly about the guidelines for Intermediary level-1 test, than they would have commented. But you’re also probably right about sifting through all the videos. It’s a lot of work.

    • Dan Perceval says:

      Alright, I combined our work into one and it can be found at the top of the video in bold red font.

  21. Paul says:

    Cool, I’ve had a brief browse and it all seems fine to me! They are specific enough for the moves to have definition without being over controlling.

  22. Dan Perceval says:

    Please note:
    The guidelines we are voting on are listed at the top in RED lettering. If you do not approve of a guideline or guidelines for a particular trick, than you must vote “No”.

    – 3-Turn
    Vote: YES

    – Double-footed Backwards Turn
    Vote: YES

    – Kneeslides (basic and advanced)
    Vote: YES

    – One Footed Hops
    Vote: YES

    – Reverse Apolo’s Turn (basic)
    Vote: YES

    – T-Turns
    Vote: YES

    – Moving Spins
    Vote: YES

    – Eagle Turn
    Vote: YES

    – Drunken’ Sailor Movement (not the Drunken’ Sailor).
    Vote: YES

    – T-Stop
    Vote: YES

    – Insanity
    Vote: YES

  23. Paul says:

    YES to all – I’m happy with those!

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